PHYSICAL EDUCATION AND INNOVATION FOR STUDENTS

PHYSICAL EDUCATION AND INNOVATION FOR STUDENTS

Authors

  • Babayev Anvarjon Axmedovich Teacher of the Department of Physical Culture and sports

Keywords:

physical education, students, innovation, technology, gamification, virtual reality, augmented reality, interactive lessons, motivation, sports, fitness apps.

Abstract

this article is dedicated to the study of physical education and innovation for students. The article will analyze how innovative technologies and methodologies are used in the process of physical education, how they help to make sports activities interesting and effective for students. Technologies such as Smart devices, virtual reality (VR), augmented reality (AR), and online platforms are considered as effective tools to engage students in physical activity, increase their motivation, and track their achievements in sports. Through Innovation, Interactive and individualized physical education classes can be organized for students, which can help improve their health, stabilize the psychological state and improve academic performance.

References

Jones, L., & Smith, M. (2018). "Physical Activity and Mental Health in University Students." Journal of Sport and Exercise Psychology, 40(1), 85-95.

Roberts, C., & Foster, R. (2017). "The Effects of Exercise on Students' Academic Performance." American Journal of Physical Education, 22(3), 90-97.

Anderson, J., & Green, A. (2020). "Impact of Physical Activity on Student Mental Well-being: A Longitudinal Study." Mental Health and Physical Activity Journal, 12(1), 58-65.

Makhmudov, A., & Tursunov, M. (2021). "Sport and Physical Activity Innovations for Students." International Journal of Sport and Health Education, 13(2), 33-40.

Kuznetsova, T. (2019). "Innovations in Physical Education for University Students." Journal of Higher Education and Wellness, 9(3), 66-72.

Gul, S., & Akhmedov, M. (2022). "Technology and Innovation in Physical Education." Uzbek Journal of Sports Science, 24(2), 101-108.

Shodiev, S. (2020). "Gamification in Physical Education: New Approaches to Student Engagement." Journal of Educational Sports and Fitness, 18(4), 110-118.

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Published

2024-12-01

How to Cite

Babayev Anvarjon Axmedovich. (2024). PHYSICAL EDUCATION AND INNOVATION FOR STUDENTS. IMRAS, 7(11), 179–182. Retrieved from https://journal.imras.org/index.php/sps/article/view/1912

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